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On 3D in Photoshop…

After my video went up on the Photoshop Facebook page and YouTube, I got several comments from folks who are underwhelmed by 3D in Photoshop. I figured it was time to discuss this issue in a little detail, and hopefully give a new perspective to this capability.

First, let’s look at what Photoshop is not… PS is not going to replace existing, dedicated 3D packages. It is not trying to become the only imaging tool you ever need. And PS is not a true materials editor, meaning it’s not set up for editing normal or UV maps, nor is it capable of generating complex surfaces such as you’d need for translucent skin or solid glass. For that matter, you can’t even do atmospheric or volumetric renders.

So, what is PS to the 3D world? Well, it depends on how you currently use it. For 3D artists, it’s a way to use the world’s leading pixel-pusher to edit materials in place. For graphic artists and designers, simple models can be imported or created to use as design elements. And for photographers, objects can be added to photographic scenes for compositing and retouching.

There are a lot of people who look at the integration of these tools as adding bloat to a rather large application. I have to admit that I didn’t really see the benefit when I first tested these features in CS3. There was nothing really interesting to me as a non-3D user at first. And even in CS4, I couldn’t find too many excuses to use 3D. In order to do anything worth while, I used Daz|Studio or StrataCX to build and manipulate models. Then I’d go into PS and edit textures, add some lighting and composite into photographs. I also used these tools to help generate shadows on complex surfaces, but this was not always easy.

I also loved using 3DInvigorator for text and simple shapes. But this had the limitation of only bringing a flat layer into PS, so even this was a little cumbersome. When I saw that CS5 would essentially replace this capability, I was a little irritated on two fronts. I thought PS was going to try and compete in a world where other applications were already years ahead, and I felt that companies like Digital Anarchy were being pushed out and Adobe was ignoring the impact to these developers.

But, I’ve turned around. Not only do I love the new 3D tools, I am finding more use for the same applications and plugins that I thought were being made obsolete. I realized that it was up to me as a digital artist to figure out how to use these new capabilities. Each of the applications has strengths for different situations, just as Photoshop’s tools are appropriate for given users and needs. I still go to 3DInvigorator for precise control over bevels on text (and the great lighting capabilities), especially when I know the exact look I’m going for. I use Strata for working on more complex models and rendering layers back to PS. Daz|Studio is my default for posing and getting access to great, inexpensive models.

Add to these some new favorites like 3DVia for being able to browse easily from the PS plugin, and FilterForge for the absolutely amazing textures and maps you can coax out of it. These are not competing capabilities, but tools for different circumstances.

Perhaps most importantly for me, 3D in Photoshop is a gateway. I really wasn’t too interested in 3D before, and frankly figured that if I needed the capability, I’d just contract or outsource the work. With access to these capabilities, though, I find more and more reason to include 3D in my work, and not always in obvious ways. There are plenty of uses for simple 3D, including using rotated models as brushes (thanks to Greg from 3DVia for pointing this out), laying out elements in perspective, helping to pre-plan complex photoshoots, generating shadows for compositing, etc. The list goes on, and any Photoshop user owes it to themselves to discover what new talents they can uncover in themselves.

To the naysayers, all I have to say is that Adobe is not simply adding a non-value-added feature just to sell copies. If that were the case, they’d have included Repoussé and other 3D tools in the basic package. But they recognize that the tools are more in the professional realm, so you’ll only find them in Extended for CS5. These are not tools for creating crappy 3D Word Art, or just a gimmick for making 3D logos out of 2D versions. I’m certain that there will be a serious uptick in such things, but then Flash is not a poor tool because of so many bad websites. You are very likely to see some amazingly bad 3D stuff, and an absolute ton of cheap 3D text.

Keep in mind that the Lens Flare filter is still there, among others. And each of these can be used for powers of good. At least in the hands of skilled artists, anyway. Ask yourself if you are able to use these tools. They may just not be for you.

Over the next few months, I will highlight some of the more esoteric and unusual uses for 3D, and hopefully sway a few minds. Keep in mind that Adobe is not trying to replace anything in the 3D world; they are trying to be more useful to existing and nascent work flows, and to enable new users. This is not a fad or flash in the pan. This is a new tool. You can choose to learn it or not.

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PS CS4 malaise…

I have a few Google Alerts set up to scour the web for info on Photoshop and a handful of other topics of interest. Every once in a while, I notice some trends (typically this is seen as waves of piracy sites for Adobe products), and here’s one I thought I’d point out…

Thomas Fitzgerald sums up some general complaints about Photoshop CS4. These are just his opinions; he is not purporting to speak for anyone else. But the idea is that not everyone is happy with some of the very same features others are in love with. Well, no surprise. Any time a major application messes with stuff users have grown to expect, there will be people annoyed and vocal about it, and Thomas is one of them for this particular release.

First, let me say that I don’t think I’m right and he’s wrong – it’s just opinion. Being on the prerelease teams has given me a longer ramp-up to embrace the changes, and probably predisposes me to liking them since I get time to become used to them and really understand why they’re in place.

Many of the changes that are throwing people off have to do with the UI; they don’t like the flick panning, the tools aren’t exactly what they’ve been used to or located in the same place, the panels behave slightly differently, etc. I’m sure John Nack has posted several times on his blog about exactly that, and indeed there have been many conversations behind the scenes where Adobe feels the need to justify their choices. In a general sense, I agree that sometimes folks need to be shaken up because there is good reason to try something new. Photoshop can deal well with this kind of thing because they really are the only serious game in town for broad digital imaging. That’s not to say they always get it right, but I applaud them for striking out.

And Adobe aren’t the only ones to make drastic changes. It used to be that I felt I didn’t get my money’s worth from a version upgrade on any software if it didn’t look entirely new. But now that I understand my own work flow a bit more, it can be disturbing when something radically changes. However, I am always looking for new ways to organize and get things done.

In the end, all I can say is that this time around the new stuff works to my favor, as I’ve been able to integrate it nicely into my work, such as flick panning and the new adjustment panels (link to Jay Kinghorn’s site). I also really like the new N-Up view, where you can have mulitple images open and tiled much more easily. With writing my book, I really needed to be able to work across multiple images at the same time, and working with Smart Objects is a breeze – I can open up the SO source file and see changes immediately with the images side-by-side. Previously, I’d have to flip between images, which made precise changes very time consuming.

I feel CS4 is a worthwhile upgrade if you have a complex work flow, and the hardware to take advantage of the new features. The thing about the changes that have been made is that they will not be “unmade” for future versions (at least, it’s not very likely), so not purchasing now simply due to the changes is a limiting move. Choosing not to purchase because the product is not stable, or no longer meets your needs, well, that would be a good move. But when the next version comes out, folks who don’t like the changes will be faced with abandoning the product altogether, which does not seem viable given the current offerings.

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You can turn Wacom pressure options on and off right up in the Options bar. When you have a tool that supports pressure sensitivity selected, click the pen icon over a transparency to control the Opacity and choose the pen icon over a bulls-eye to control the brush size. (via planetphotoshop.com)

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Are simple tasks taking longer in CS5 than CS4? Check out this tip fromMac Performance Guide: Edit your Preferences and adjust your Cache Tile Size to optimize your setup for the kinds of images you work on. MPG suggests just cranking it to 1024 and forgetting it. What works for you?

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Have you explored the blend modes available in Photoshop? If so, you can get to most of your favorites by using a shortcut: Shift + Option/Alt + (first letter of blend mode). For example, Shift+opt/Alt+M changes the current mode to Multiply. The shortcut list isn’t complete, but you can round out and update the shortcuts [...]

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Perpetually…

I'm tinkering with the new site. Bare with me while I try a few things out! In the mean time, check out my photo gallery.

Fun Stuff

Keep checking back for tutorials, tips, discounts, coupons, etc. relating to Photoshop and photography. I'm working on some deals with very cool vendors, so be sure to sign up for the RSS feed (when I get it going). Here from Facebook? Then you found one of the links (click on 'discounts' above).

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