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Posts Tagged ‘Repoussé’

More lovin’ from the Photoshop Facebook crew!

HeartBookRing3D

On Star Wars Day (May the 4th be with you!), the Adobe Photoshop Facebook crew featured one of my latest 3D videos. This generated a ton of new subscribers and views on my YouTube page.

There are three videos total on this particular project. I had to split things up due to time limits on YouTube uploading. I got lots of positive response, but a few negatives which are to be expected. That being said, the ‘negatives’ were along the lines of “Why not use a camera, instead?”

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3D Video making the rounds

Pam Clark posted one of my videos to the Photoshop Facebook and YouTube pages! John Nack also gave me a mention on his blog (thanks!).

Folks seem to like it so far (over 1,000 views in a dozen hours or so), so I’m putting together another blog post that goes along with some of the good and less-than-good comments I’ve seen so far. Check back tomorrow for details. In the mean time, check ‘em out! If you have any questions or comments directly for me, drop them here or on Twitter.

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Short demo using Repoussé

I put together a quick demo showing how you can use a new feature in Photoshop CS5 Extended. This little video takes a simple selection and turns it into a 3D Maypole in just a few clicks. If you are interested in 3D from Photoshop, you should go check this out. A full tutorial is coming soon!

http://ow.ly/1AxDP

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Photoshop CS5 Extended: Repouss

Throughout the prerelease testing, I gave a lot of attention to Repoussé. While it’s not everything I ever wanted in 3D for PS, it does represent one more step in getting photographers and designers into the idea of using 3D in their own work. The big reason for this is that Repoussé lets you take a selection or text and create a 3D object directly in Photoshop. You don’t have to use another application for simple things like extruded text or simple geometries. And you don’t have to rely on importing objects made by other people.

While you still should keep those options at the ready, the big win here is that you can work much faster in unexpected ways.

Personally, I’ve been big on incorporating 3D into photographs since PS first introduced the feature in CS3. Prior to that, I just didn’t have the experience to pull off the stuff I wanted to in ‘real’ 3D applications. But the moment I saw it in CS3, I knew I had to own the capability to exploit it at every turn. Unfortunately, in CS3 and CS4, using 3D in photorealistic ways meant getting outside help from apps like StrataCX and 3DInvigorator. I love the programs, and have not replaced them, but now I can reserve them for the heavy lifting.

In CS5, I have been much more confident in the 3D capabilities all the way around. We now have Image-Based Lighting, too, which allows a whole new level of realism in lightfall and environmental cues. When I started with 3D in Photoshop, one of my goals was to use it for generating realistic shadows when compositing. In my book, I discouraged users from trying to use multiple objects in a scene because it was so difficult to control. And the shadows had no control for density, etc. There were other limitations, too, but that’s history ;)

Using the enhanced feature set in CS5, I can no easily mock up a ‘roughly similar’ shape to catch shadows. Using Repoussé and some primitives, I can actually get pretty darn close to most surfaces that I’d want to deal with. Painting in the remainder is quite easy, as it turns out, so as long as I can get in the ballpark with a simulated shadow, I can eyeball the rest. Previously, I had to eyeball everything, including density and soft edges.

Repoussé also allows the 3D neophyte to more easily manage elements like lighting and materials. There are presets built into the Repoussé dialog that let you do quite a bit with simple button selections. And when you return the object to the PS main window, you get a bona fide 3D object, just like any other imported object. Your edits are not lost, and the materials go along with the 3D layer. This makes it a lot easier to get quick 3D elements knocked out.

There are some shortcomings, though. One major annoyance for me is the sensitivity of the sliders for the Extrusion and other options. Given that you are taxing your GPU anyway, these overly sensitive controls can really tie things up and cause frustration. If you get a bit antsy while moving one, chances are you’ll overshoot by a LONG way, and have to wait for everything to settle down before cleaning up the adjustment. Another problem is the naming conventions. I’d love to see an input box where I can set the prefix or name of an object, and have all child elements named with that prefix and a short identifier. It’s easy to lose track of materials and objects because the names do not seem to be consistent, or even logical in many ways.

In the coming year, I will spend considerable time working 3D into my images, and I’ll share those images and techniques whenever possible. Look to CommunityMX.com and PhotoshopTechniques.com for tutorials and articles. Of course, I’ll post here and on Twitter, too!

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You can turn Wacom pressure options on and off right up in the Options bar. When you have a tool that supports pressure sensitivity selected, click the pen icon over a transparency to control the Opacity and choose the pen icon over a bulls-eye to control the brush size. (via planetphotoshop.com)

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Are simple tasks taking longer in CS5 than CS4? Check out this tip fromMac Performance Guide: Edit your Preferences and adjust your Cache Tile Size to optimize your setup for the kinds of images you work on. MPG suggests just cranking it to 1024 and forgetting it. What works for you?

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Have you explored the blend modes available in Photoshop? If so, you can get to most of your favorites by using a shortcut: Shift + Option/Alt + (first letter of blend mode). For example, Shift+opt/Alt+M changes the current mode to Multiply. The shortcut list isn’t complete, but you can round out and update the shortcuts [...]

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Perpetually…

I'm tinkering with the new site. Bare with me while I try a few things out! In the mean time, check out my photo gallery.

Fun Stuff

Keep checking back for tutorials, tips, discounts, coupons, etc. relating to Photoshop and photography. I'm working on some deals with very cool vendors, so be sure to sign up for the RSS feed (when I get it going). Here from Facebook? Then you found one of the links (click on 'discounts' above).

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