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Posts Tagged ‘CS5’

More lovin’ from the Photoshop Facebook crew!

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On Star Wars Day (May the 4th be with you!), the Adobe Photoshop Facebook crew featured one of my latest 3D videos. This generated a ton of new subscribers and views on my YouTube page.

There are three videos total on this particular project. I had to split things up due to time limits on YouTube uploading. I got lots of positive response, but a few negatives which are to be expected. That being said, the ‘negatives’ were along the lines of “Why not use a camera, instead?”

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Upcoming webinars

I just talked to Doug Nelson of RetouchPro.com about presenting in June. Doug’s got quite a handle on presenting engaging topics from excellent speakers, so I’m quite honored to get a chance to participate.

My first presentation will be on compositing 3D elements with 2D photographs. You can see some samples of this on my facebook profile and my CS5 samples gallery. This will be less about the specific techniques, and more about how the process develops, what decisions are made, etc. As the time gets closer, I’ll put up a registration link.

Stay tuned for more details!

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On 3D in Photoshop…

After my video went up on the Photoshop Facebook page and YouTube, I got several comments from folks who are underwhelmed by 3D in Photoshop. I figured it was time to discuss this issue in a little detail, and hopefully give a new perspective to this capability.

First, let’s look at what Photoshop is not… PS is not going to replace existing, dedicated 3D packages. It is not trying to become the only imaging tool you ever need. And PS is not a true materials editor, meaning it’s not set up for editing normal or UV maps, nor is it capable of generating complex surfaces such as you’d need for translucent skin or solid glass. For that matter, you can’t even do atmospheric or volumetric renders.

So, what is PS to the 3D world? Well, it depends on how you currently use it. For 3D artists, it’s a way to use the world’s leading pixel-pusher to edit materials in place. For graphic artists and designers, simple models can be imported or created to use as design elements. And for photographers, objects can be added to photographic scenes for compositing and retouching.

There are a lot of people who look at the integration of these tools as adding bloat to a rather large application. I have to admit that I didn’t really see the benefit when I first tested these features in CS3. There was nothing really interesting to me as a non-3D user at first. And even in CS4, I couldn’t find too many excuses to use 3D. In order to do anything worth while, I used Daz|Studio or StrataCX to build and manipulate models. Then I’d go into PS and edit textures, add some lighting and composite into photographs. I also used these tools to help generate shadows on complex surfaces, but this was not always easy.

I also loved using 3DInvigorator for text and simple shapes. But this had the limitation of only bringing a flat layer into PS, so even this was a little cumbersome. When I saw that CS5 would essentially replace this capability, I was a little irritated on two fronts. I thought PS was going to try and compete in a world where other applications were already years ahead, and I felt that companies like Digital Anarchy were being pushed out and Adobe was ignoring the impact to these developers.

But, I’ve turned around. Not only do I love the new 3D tools, I am finding more use for the same applications and plugins that I thought were being made obsolete. I realized that it was up to me as a digital artist to figure out how to use these new capabilities. Each of the applications has strengths for different situations, just as Photoshop’s tools are appropriate for given users and needs. I still go to 3DInvigorator for precise control over bevels on text (and the great lighting capabilities), especially when I know the exact look I’m going for. I use Strata for working on more complex models and rendering layers back to PS. Daz|Studio is my default for posing and getting access to great, inexpensive models.

Add to these some new favorites like 3DVia for being able to browse easily from the PS plugin, and FilterForge for the absolutely amazing textures and maps you can coax out of it. These are not competing capabilities, but tools for different circumstances.

Perhaps most importantly for me, 3D in Photoshop is a gateway. I really wasn’t too interested in 3D before, and frankly figured that if I needed the capability, I’d just contract or outsource the work. With access to these capabilities, though, I find more and more reason to include 3D in my work, and not always in obvious ways. There are plenty of uses for simple 3D, including using rotated models as brushes (thanks to Greg from 3DVia for pointing this out), laying out elements in perspective, helping to pre-plan complex photoshoots, generating shadows for compositing, etc. The list goes on, and any Photoshop user owes it to themselves to discover what new talents they can uncover in themselves.

To the naysayers, all I have to say is that Adobe is not simply adding a non-value-added feature just to sell copies. If that were the case, they’d have included Repoussé and other 3D tools in the basic package. But they recognize that the tools are more in the professional realm, so you’ll only find them in Extended for CS5. These are not tools for creating crappy 3D Word Art, or just a gimmick for making 3D logos out of 2D versions. I’m certain that there will be a serious uptick in such things, but then Flash is not a poor tool because of so many bad websites. You are very likely to see some amazingly bad 3D stuff, and an absolute ton of cheap 3D text.

Keep in mind that the Lens Flare filter is still there, among others. And each of these can be used for powers of good. At least in the hands of skilled artists, anyway. Ask yourself if you are able to use these tools. They may just not be for you.

Over the next few months, I will highlight some of the more esoteric and unusual uses for 3D, and hopefully sway a few minds. Keep in mind that Adobe is not trying to replace anything in the 3D world; they are trying to be more useful to existing and nascent work flows, and to enable new users. This is not a fad or flash in the pan. This is a new tool. You can choose to learn it or not.

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Shire Horse Painting

John Derry has been showing some amazing stuff using the new painting tools in Photoshop CS5. His efforts have inspired me to try my hand at painting again with a little different style. This time, I’m using the mixer brushes to simulate acrylic on canvas, something I wouldn’t even bother trying in real life :)

I found an image by Jenny Goodall, a UK photographer, and then painted over it onto a new layer. The Mixer Brushes let you sample not just color, but an image area for use in your painting. They work by picking up a region of an image, and loading that image into the paint ‘bucket’ like you would on a mixing palette. The result is then painted directly as the usual paint would be, or can be mixed with whatever is underneath. You can also control how ‘wet’ the brush is, and whether it gets cleaned after every mark or stroke.

I’m really looking forward to incorporating this new feature set into my work! Questions or comments?

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Short demo using Repoussé

I put together a quick demo showing how you can use a new feature in Photoshop CS5 Extended. This little video takes a simple selection and turns it into a 3D Maypole in just a few clicks. If you are interested in 3D from Photoshop, you should go check this out. A full tutorial is coming soon!

http://ow.ly/1AxDP

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You can turn Wacom pressure options on and off right up in the Options bar. When you have a tool that supports pressure sensitivity selected, click the pen icon over a transparency to control the Opacity and choose the pen icon over a bulls-eye to control the brush size. (via planetphotoshop.com)

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Are simple tasks taking longer in CS5 than CS4? Check out this tip fromMac Performance Guide: Edit your Preferences and adjust your Cache Tile Size to optimize your setup for the kinds of images you work on. MPG suggests just cranking it to 1024 and forgetting it. What works for you?

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Have you explored the blend modes available in Photoshop? If so, you can get to most of your favorites by using a shortcut: Shift + Option/Alt + (first letter of blend mode). For example, Shift+opt/Alt+M changes the current mode to Multiply. The shortcut list isn’t complete, but you can round out and update the shortcuts [...]

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Perpetually…

I'm tinkering with the new site. Bare with me while I try a few things out! In the mean time, check out my photo gallery.

Fun Stuff

Keep checking back for tutorials, tips, discounts, coupons, etc. relating to Photoshop and photography. I'm working on some deals with very cool vendors, so be sure to sign up for the RSS feed (when I get it going). Here from Facebook? Then you found one of the links (click on 'discounts' above).

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