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Posts Tagged ‘CS4’

On 3D in Photoshop…

After my video went up on the Photoshop Facebook page and YouTube, I got several comments from folks who are underwhelmed by 3D in Photoshop. I figured it was time to discuss this issue in a little detail, and hopefully give a new perspective to this capability.

First, let’s look at what Photoshop is not… PS is not going to replace existing, dedicated 3D packages. It is not trying to become the only imaging tool you ever need. And PS is not a true materials editor, meaning it’s not set up for editing normal or UV maps, nor is it capable of generating complex surfaces such as you’d need for translucent skin or solid glass. For that matter, you can’t even do atmospheric or volumetric renders.

So, what is PS to the 3D world? Well, it depends on how you currently use it. For 3D artists, it’s a way to use the world’s leading pixel-pusher to edit materials in place. For graphic artists and designers, simple models can be imported or created to use as design elements. And for photographers, objects can be added to photographic scenes for compositing and retouching.

There are a lot of people who look at the integration of these tools as adding bloat to a rather large application. I have to admit that I didn’t really see the benefit when I first tested these features in CS3. There was nothing really interesting to me as a non-3D user at first. And even in CS4, I couldn’t find too many excuses to use 3D. In order to do anything worth while, I used Daz|Studio or StrataCX to build and manipulate models. Then I’d go into PS and edit textures, add some lighting and composite into photographs. I also used these tools to help generate shadows on complex surfaces, but this was not always easy.

I also loved using 3DInvigorator for text and simple shapes. But this had the limitation of only bringing a flat layer into PS, so even this was a little cumbersome. When I saw that CS5 would essentially replace this capability, I was a little irritated on two fronts. I thought PS was going to try and compete in a world where other applications were already years ahead, and I felt that companies like Digital Anarchy were being pushed out and Adobe was ignoring the impact to these developers.

But, I’ve turned around. Not only do I love the new 3D tools, I am finding more use for the same applications and plugins that I thought were being made obsolete. I realized that it was up to me as a digital artist to figure out how to use these new capabilities. Each of the applications has strengths for different situations, just as Photoshop’s tools are appropriate for given users and needs. I still go to 3DInvigorator for precise control over bevels on text (and the great lighting capabilities), especially when I know the exact look I’m going for. I use Strata for working on more complex models and rendering layers back to PS. Daz|Studio is my default for posing and getting access to great, inexpensive models.

Add to these some new favorites like 3DVia for being able to browse easily from the PS plugin, and FilterForge for the absolutely amazing textures and maps you can coax out of it. These are not competing capabilities, but tools for different circumstances.

Perhaps most importantly for me, 3D in Photoshop is a gateway. I really wasn’t too interested in 3D before, and frankly figured that if I needed the capability, I’d just contract or outsource the work. With access to these capabilities, though, I find more and more reason to include 3D in my work, and not always in obvious ways. There are plenty of uses for simple 3D, including using rotated models as brushes (thanks to Greg from 3DVia for pointing this out), laying out elements in perspective, helping to pre-plan complex photoshoots, generating shadows for compositing, etc. The list goes on, and any Photoshop user owes it to themselves to discover what new talents they can uncover in themselves.

To the naysayers, all I have to say is that Adobe is not simply adding a non-value-added feature just to sell copies. If that were the case, they’d have included Repoussé and other 3D tools in the basic package. But they recognize that the tools are more in the professional realm, so you’ll only find them in Extended for CS5. These are not tools for creating crappy 3D Word Art, or just a gimmick for making 3D logos out of 2D versions. I’m certain that there will be a serious uptick in such things, but then Flash is not a poor tool because of so many bad websites. You are very likely to see some amazingly bad 3D stuff, and an absolute ton of cheap 3D text.

Keep in mind that the Lens Flare filter is still there, among others. And each of these can be used for powers of good. At least in the hands of skilled artists, anyway. Ask yourself if you are able to use these tools. They may just not be for you.

Over the next few months, I will highlight some of the more esoteric and unusual uses for 3D, and hopefully sway a few minds. Keep in mind that Adobe is not trying to replace anything in the 3D world; they are trying to be more useful to existing and nascent work flows, and to enable new users. This is not a fad or flash in the pan. This is a new tool. You can choose to learn it or not.

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More Photoshop 3D stuff – ElectricRain

ElectricRain has been one of my favorite 3D tools for web content (though I rarely have call to use it). Now, they’ve made things even easier with the introduction of Swift3D PS, a plugin for Photoshop CS4 Extended. Here’s why eRain says you need it:
  • Create, bevel and extrude 3D text from any font in seconds.
  • Quickly create extrusions and 3D lathe objects with a bezier pen tool.
  • Extend Photoshop’s workflow with After Effects CS4 Live 3D view.
  • Import, extrude and bevel existing 2D vector artwork from Illustrator or Flash.
  • Simplify 3D scene creation with targeted cameras & lighting.
  • Extraordinary price backed by a money-back guarantee
  • Having fun designing again…priceless!

I love that new tools are geared toward integrating across several products. This trend has been helping artists focus on creation more than tool work flow, though the later is still very important. Expect a deluge of ‘new’ effects and looks to come from this, but be sure to look deeper to find the real talent wielding these instruments of design.

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Cut & Paste Design Competition

Check it out. The Cut & Paste design competition is rolling soon!

Over at PhotoshopTechniques.com, we’ve tossed similar ideas around behind the scenes, but for many reasons never went anywhere with it. The whole idea of remixing Photoshop live is really taking off, and I’d really like to see the same concepts applied to things like coding and scripting, as well as audio and video mixing.

First, for the record, at PsT, we talked about doing this kind of thing in a chat room environment, so the invitees would be able to log in and watch a couple of folks go at this not in competition, but as a party kind of thing. We also thought about it as a live thing to do at events that were not geared only towards showing off or competing, but again as an attraction during design events. For online stuff, though, there wasn’t really the technology out there do pull it off until recently. Now, with Adobe Connect, it would be possible to host semi-private online events. I’ve been looking for ways to monetize presentation-tier applications like Connect for a while, and it seems that if a company is using a Connect Pro account, they should start looking at increased return on investment (ROI). Marketing an exclusive event like this could be a key way to get one’s name out there.

Other areas I see potentially taking off here are also growing in cult status, and cults mean dollars. Just as Guitar Hero is drawing obscene amounts of pulp interest, current hot-shot geeks could benefit from hosted competitions for coding. In fact, there are a handful of competitions where small teams are given a task (usually a design brief for a site or application) and a very limited amount of time to complete it. The genius of these kinds of competitions is that it keeps the real world in the design ethic. By that, I mean people at large get an opportunity to see what actually goes into the process, while other designers or coders get to see how they can solve problems more efficiently in a brainstorming scenario. This covers not only graphic designers, but coders and other technology-based ‘artists’ as well.

For the individuals in competition, it means they have to rely not only on a rather large bag of tricks (gained by real-world experience), but they have to draw on that resource in creative ways with very little time to deliberate. For groups, that means small teams have to be under the leadership of a very strong creative director who communicates clearly and succinctly, and knows the ability of the talent available. Both of these have strong analogs in the business world, and are immediately useful.

Imagine an integrated competition where ‘agencies’ are pulled together from a talent pool and given a design brief. I see something like this going down… A brief is worked up for some particular charity that will be kicking off or getting a make-over. Creative directors are given a 1/2 day with the brief in advance, and a team of talent (perhaps the next 1/2 day is the creative directors negotiating for players like in a fantasy sports league). Once the teams are formed, each team gets the next day to take the concept to completion – marketing, design, code development, and deployment. That would include photographers and videographers, design/retouching gurus, editors and code warriors of various flavors, all working in tandem toward a unified vision. This might be too complex to show ‘live’ in a studio, but if the teams were brought together in a central location, each one with studio space (say, a convention center) could check in every so often and broadcast updates via RSS/Twitter, and maybe have an embedded reporter gathering a development story that would be edited down for 3-minute consumption bites.

Talk about the epitome of agile structure!

In less complex scenarios, each of these elements could be broken out into directed or free-form demonstrations. We already have all kinds of things like this on television, from houses to personal improvement. Now, I absolutely hate ‘reality’ tv that follows the pathetic shells of celebrities or freaks of society being, well, freaks of society. But put for a good cause (like a charity) or showing real talent at its peak, that’s something I can get behind.

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Getting bent in AIR

I haven’t been much into scripting or programming lately, choosing instead to focus on visual design and photography. However, the new stuff coming up around visual effects makes it a compelling new arena for creative artists who want to tackle the latest and greatest tools. Aaron Conran has blogged about the new Pixel Bender Explorer script that allows you to apply PB effects to AIR applications.

At the moment, the effects are mostly eye candy, but it’s not a far stretch to imagine this kind of capability being more widely used for information display at many levels, whether for data-driven infographics or for visual feedback during interaction.

If this sort of thing turns your crank, check out Aaron’s blog and the Adobe AIR Team blog.

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Photoshop Shortcut Guides

Trevor Morris has a set of shortcut guides in PDF form (you’ll need Acrobat or the free Acrobat Reader to view them). He’s got back to version 5 for PC, and CS for both Mac and PC. Bonus: In the newer versions of Acrobat, you can search on the text to find your shortcuts! Trevor also has some packaged shortcuts you can download and install on your machine. Very handy, and these are also listed in the guides provided.

Go get ‘em!!
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You can turn Wacom pressure options on and off right up in the Options bar. When you have a tool that supports pressure sensitivity selected, click the pen icon over a transparency to control the Opacity and choose the pen icon over a bulls-eye to control the brush size. (via planetphotoshop.com)

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Are simple tasks taking longer in CS5 than CS4? Check out this tip fromMac Performance Guide: Edit your Preferences and adjust your Cache Tile Size to optimize your setup for the kinds of images you work on. MPG suggests just cranking it to 1024 and forgetting it. What works for you?

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Have you explored the blend modes available in Photoshop? If so, you can get to most of your favorites by using a shortcut: Shift + Option/Alt + (first letter of blend mode). For example, Shift+opt/Alt+M changes the current mode to Multiply. The shortcut list isn’t complete, but you can round out and update the shortcuts [...]

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Perpetually…

I'm tinkering with the new site. Bare with me while I try a few things out! In the mean time, check out my photo gallery.

Fun Stuff

Keep checking back for tutorials, tips, discounts, coupons, etc. relating to Photoshop and photography. I'm working on some deals with very cool vendors, so be sure to sign up for the RSS feed (when I get it going). Here from Facebook? Then you found one of the links (click on 'discounts' above).

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